Write diagrams like content, not canvas state.
The DSL keeps systems readable in Git, Markdown, and long-form lore repositories instead of hiding structure in manual editor coordinates.
Render them as maps, viewers, and atlases. WorldOrbit is a text-first DSL, viewer, and optional editor platform for orbital worldbuilding.
A cleaner authoring flow for fictional orbital systems. WorldOrbit stays parser-first, text-first, and renderer-ready without collapsing into generic graph tooling.
The DSL keeps systems readable in Git, Markdown, and long-form lore repositories instead of hiding structure in manual editor coordinates.
WorldOrbit speaks in placements, orbital metadata, semantic groups, and atlas concepts instead of generic nodes and edges.
One source can drive static output, interactive 2D exploration, 3D viewer modes, and the optional Studio editor without branching formats.
This landing page keeps a compact live playground for quick experiments while the full Studio remains focused on broader editing and inspection workflows.
Define systems as readable text and keep them under version control like any other durable authoring asset.
Turn the same source into atlas cards, interactive diagrams, embedded viewers, or documentation visuals.
Open WorldOrbit Studio for visual inspection, source-focused edits, and a tighter authoring loop once the system grows.
Install the package, load it directly in the browser, or jump into the beginner guide and Studio to start authoring immediately.
Use the parser, renderer, viewer, Markdown integration, or subpath exports like worldorbit/core and worldorbit/viewer.
Good for static sites, docs experiments, embeddable previews, and fast demos that do not need a separate build pipeline.
WorldOrbit keeps the language, normalized model, and downstream renderers aligned so your authored systems remain portable across docs, embeds, and editor tooling.